Results 1 to 18 of 18

Thread: Testing Change Head Angle

  1. #1
    Forum Participant
    Join Date
    Jan 2008
    Location
    Green Valley, AZ
    Posts
    2,323
    Threads
    597
    Thank You Posts

    Default Testing Change Head Angle

    Attached Images Attached Images
     
    Hi Folks;

    Julie said "WOW" about this OP, that is until she spotted the HA and yelled for the HA Police.

    Well I tried this on OP> Opened it in CS5>Pressed Ctrl+P to put it on its own layer>Edit>Puppet Warp>Click on forehead to drop a pin>Click on neck for pin>Click on chest>click and drag pin in forehead to change HA, lot of playing around>press Enter to commit to puppet warp. This is my first try.

    Gus
    Last edited by Gus Hallgren; 10-25-2010 at 08:29 PM. Reason: Spelling

  2. #2
    Forum Participant
    Join Date
    Jan 2008
    Location
    Green Valley, AZ
    Posts
    2,323
    Threads
    597
    Thank You Posts

    Default Original

    Attached Images Attached Images
     
    Original post

  3. #3
    Forum Participant
    Join Date
    Jan 2008
    Location
    Green Valley, AZ
    Posts
    2,323
    Threads
    597
    Thank You Posts

    Default Original

    Attached Images Attached Images
     
    Original Post

  4. #4
    Forum Participant
    Join Date
    Dec 2009
    Location
    Phoenix, AZ
    Posts
    2,267
    Threads
    560
    Thank You Posts

    Default

    Oh my ... the HA police are scratching their heads over that infraction!

    Anyway, I think it's amazing what can be done in PP now. The HA change improves the image markedly, IMO.

  5. #5
    BPN Viewer
    Join Date
    Sep 2010
    Location
    Citrus Springs, FL
    Posts
    1,555
    Threads
    178
    Thank You Posts

    Default

    Hi Gus - I think it was a great try, but to be honest the bird sort of looks like she has a dent in her neck now. The HA police may not have cared for the original, but I liked it better. I have yet to get a decent shot of any hummingbird :(

  6. #6
    Forum Participant
    Join Date
    Dec 2009
    Location
    Phoenix, AZ
    Posts
    2,267
    Threads
    560
    Thank You Posts

    Default

    I agree about the dented neck, but don't think I would have noticed it if you hadn't described your manipulation.

  7. #7
    Forum Participant
    Join Date
    Jan 2008
    Location
    Green Valley, AZ
    Posts
    2,323
    Threads
    597
    Thank You Posts

    Default

    Hi Folks;

    My 2 cents worth. Yes, I personaly liked the OP because of his upward attitude, but only one poster agreed with me, and the rest were on the side of the HA police. A natural instinctive reply. As Puppet Warp is brand new I chose the OP because it had the toughest HA to correct. Now, about the bent neck, my fault because I actually put the 3rd. pin in the shoulder, and not further down on the chest as instructed, this caused the bend in the neck.

    This is brand new to me and different, and I think that with slight HA infractions on the samer plane would be easier to correct? Please keep an open mind as I was posting a method that I have never seen before. It was in the "100 Hot Tips for Photoshop" in the Oct/Nov 2010 issue of Photoshop users magazine.

    Keep smiling

    Gus
    86 going on 16

  8. #8
    Forum Participant
    Join Date
    Jan 2008
    Location
    Green Valley, AZ
    Posts
    2,323
    Threads
    597
    Thank You Posts

    Default

    Complete article as read in Photoshop User Magaazine. "Your back from your shoot, and you have a head shot that's almost perfect - if only you had your subject tilt his head slightly to the left. Puppet Warp to the rescue. Put your subject on it's own layer, and go to edit>Puppet Warp>Click to drop a pin in the forehead, neck and chest. Click and drag the pin in the forehead and slowly adjust to the left until it's the shot you want. Press Enter to commit the Puppet Warp."
    Gene McCullagh, Oct/Nov 2010
    Last edited by Gus Hallgren; 10-26-2010 at 09:06 AM. Reason: Spelling

  9. #9
    Lifetime Member Michael Gerald-Yamasaki's Avatar
    Join Date
    Jan 2010
    Location
    Santa Cruz, CA USA
    Posts
    2,035
    Threads
    311
    Thank You Posts

    Default

    Gus,

    Greetings. To my eye, the above OP still looks like the hummer is looking away (but now with a twisted neck). JMO... time better spent shooting hummers (esp. where you live ;) )...

    Cheers,

    -Michael-

  10. #10
    Julie Kenward
    Guest

    Default

    Gus, it is a definite improvement angle-wise but it is still past the focal plane in both cases. If I were an official HA policeperson I'd have to give you a ticket but since I'm just a photographer who loves a good hummingbird image, I'm going to say WOW again.

    Everything else about this is outstanding - but that slight turn away from the focal plane means if this were in a competition and someone's image was this good and had a head turn towards the camera, you'd have a second place ribbon. Other than that, kudos on the cool image.

  11. #11
    Lifetime Member Michael Gerald-Yamasaki's Avatar
    Join Date
    Jan 2010
    Location
    Santa Cruz, CA USA
    Posts
    2,035
    Threads
    311
    Thank You Posts

    Default

    Gus,

    Greetings. So, what the photo editors for fashion mags use for alteration is liquify. I gave it a spin on your OP:

    Name:  Annas-New-10-17-2010-warp_Edit.jpg
Views: 72
Size:  167.8 KB

    The color might be off a bit (I assigned sRGB to your OP which didn't have an attached color profile). With another image as a guide (one with a better HA), one can certainly turn a head a little with some practiced use of liquify...

    Cheers,

    -Michael-

  12. #12
    Forum Participant
    Join Date
    Jan 2008
    Location
    Green Valley, AZ
    Posts
    2,323
    Threads
    597
    Thank You Posts

    Default

    Michael

    Thanks for the redo, which I think is a great learning method :cool:

    "A picture is worth a 1000 words"

    Well done! Both methods would do a great job on a slightly off HA.

    You have good PS skills.

    Keep smiling

    Gus

  13. #13
    Forum Participant
    Join Date
    Dec 2009
    Location
    Phoenix, AZ
    Posts
    2,267
    Threads
    560
    Thank You Posts

    Default

    I am fascinated by all of this. It is amazing what CAN be done in PP. I know there will be a big disagreement on what SHOULD be done.

    Now, can you get him to look right at you? :)

  14. #14
    Lifetime Member Michael Gerald-Yamasaki's Avatar
    Join Date
    Jan 2010
    Location
    Santa Cruz, CA USA
    Posts
    2,035
    Threads
    311
    Thank You Posts

    Default

    Quote Originally Posted by Ian Cassell View Post
    I am fascinated by all of this. It is amazing what CAN be done in PP. I know there will be a big disagreement on what SHOULD be done.

    Now, can you get him to look right at you? :)
    Sure ;) What high end computer games/graphics do with 3D would is pretty amazing. An idea of what could be done... If one had a 3D model something close to the head and beak (simply a sphere and a cone would do), one could apply the image something like a "decal" on the virtual surface of the model. Then using 3D computer graphics the head could be transformed in 3D to turn it (using a mirrored image or additional images for the "other side"). That's the general idea, anyway. The extended version of PS has some simple tools for this type of 3D work (that's not to say that working it is simple)...

    That said... it really would be easier to take another photo with the desired HA...

    Cheers,

    -Michael-

  15. #15
    Forum Participant
    Join Date
    May 2008
    Location
    Sugar Land, Texas USA
    Posts
    1,819
    Threads
    480
    Thank You Posts

    Default

    I think puppet warp might be usefull in some circumstances, and I have CS5 and have played with it, but it is impossible to alter a head angle with it. You are asking a 2-D program to create what is not visible in the original image; the part that would be exposed if the bird turned its head toward you a bit more. Michael is correct that if a 3D model of the bird was created, and textures from photos mapped onto the surface, it would be rotated in virtual space and any angle could be rendered, but we don't have anything like that here. regards~Bill

  16. #16
    Forum Participant
    Join Date
    Dec 2009
    Location
    Phoenix, AZ
    Posts
    2,267
    Threads
    560
    Thank You Posts

    Default

    Well, I have CS5 extended, but better not start playing with that stuff or I won't have any time to go take bird pix.

  17. #17
    Forum Participant
    Join Date
    May 2008
    Location
    Sugar Land, Texas USA
    Posts
    1,819
    Threads
    480
    Thank You Posts

    Default

    Ian; In CS extended you can import and manipulate 3D models, lighting, etc., and use them for image content, but I doubt you can create 3D models. You yould need something like 3D studio max, maya, ZBrush or a number of other 3d modeling programs. regards~Bill

  18. #18
    Lifetime Member Michael Gerald-Yamasaki's Avatar
    Join Date
    Jan 2010
    Location
    Santa Cruz, CA USA
    Posts
    2,035
    Threads
    311
    Thank You Posts

    Default

    Quote Originally Posted by WIlliam Maroldo View Post
    Ian; In CS extended you can import and manipulate 3D models, lighting, etc., and use them for image content, but I doubt you can create 3D models. You yould need something like 3D studio max, maya, ZBrush or a number of other 3d modeling programs. regards~Bill
    Bill,

    Greetings. I don't have CS5 Extended, yet, but Adobe Repousse (an extended tool) - converts 2D objects to 3D meshes.

    Check out this demo -> Innovate in 3D


    Cheers,

    -Michael-

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Web Analytics