Just thought I'd share a little trick I've picked up from a retouching forum. Apparently USM is inaccurate in the way it sharpens (have to admit, this is from high end beauty techs!). The trick is to 'split' the image into detail layers and colour layers. It's quick once you've done it a few times.
It opens up real possibilities when say, retouching a background, much easier. Worth a play, please try it and let me know your thoughts.
here goes:-
open your image in PS, 16 bit (must be 16bit or this way won't work)
make 2 copies of your original layer.
working on the second layer (background copy) run a gaussian blur. (the detail you blur here will become your sharp layer. Try different strengths. I start at 4.0 or, 1.0 for the blur see what works for your image)
working now on the top layer (background copy 2), go to IMAGE (main menu bar) and down to APPLY IMAGE.
In this dialogue box change the 'layer' to the blur layer (background copy), check the INVERT box, change the blending mode to ADD, SCALE to 2 and OFFSET to 0, then hit OKAY.
Still working on your top layer, change the blending mode to LINEAR LIGHT
And thats it, you now have your colour data on one layer and the detail or texture data on the other. But nothing has changed you say!
Well, try duplicating the top layer and see what happens.
What this means is, you can dodge or burn, change colors, curves, contrast, all with out worrying about losing detail because the detail is on a different layer.
Hope this all makes sense, if not, mail me and I'll mail you back an action.
regards.
Stu.







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