
Originally Posted by
rnclark
Some clarifications. Let's first assume that the black and white feathers are both illuminated. Then the dynamic range is set by the reflectance of each. An extreme case might be ~95% for the white feathers and 3% for the dark. The dynamic range would be ~0.95/0.03 or about 32. Add in some shading, e.g. say the dark feathers are facing away from the incident light, then the apparent reflectance will be lower.
Flash adds light. So adding a small number, say 10% of the intensity of white brings the black feathers op by .1+.03 = 0.13 and the whites 0.1+0.95 = 1.05. So the dark thing were raise by .13/.03 = 4.3 or over two stops, but changed the bright white feathers 0.14 stops. So, yes you do need to compensate to no saturate the whites, but it is a small effect. The the dark feathers were in shadow, the light added by the flash would be a greater factor, but still little effect on the white feathers.
In general I expose to not saturate the whites and bring up the bottom in post processing.
Roger