
Originally Posted by
Diane Miller
But that was my point -- when you selected the kite that is the same as masking it -- a mask is just a selection that is placed on a layer in a way that is editable, instead of being cutout and copied with no chance of fixing any mistakes. But there is a way not to have to do that.
You have the kite with a white BG as the BG layer. There may be breaks in the tail or not, depending on the original exposure and how well you can tweak it to bring out fine tonal detail. But you can avoid making them worse by doing a cutout, which may be clumsy.
Put your texture layer on top of the BG layer and try different blending modes. One may let the texture show through in the white sky areas and not affect the kite. It can be a very easy way to work with textures, as layers -- you don't need some fancy program to do it for you -- PS can do it all. You may need to change things like contrast on your texture layer. Changing transparency can give clumsy results.
Or if blending modes don't work, there is a more sophisticated approach -- on the texture layer click in the empty area of the layer to the right of the name and you'll get the Layer Style dialog. I can't write a tutorial for it here but it can let you select how light or dark the tonalities are where the top layer will show through. The idea is, you don't always have to do a cutout and paste it on a new layer. Sometimes the tonal values will do an effective cutout for you.